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How to Beat Karen Travers Boss Battle (Final Fight)

How to Beat Karen Travers Boss Battle (Final Fight)

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So that you’ve made it to the tip of Scarlet Nexus, however one final impediment stands in your method — Karen Travers. In the event you’re having bother with this last boss, we’re right here to assist. Right here’s the way to beat the Karen Travers last boss struggle in Scarlet Nexus.

Methods to Beat Ultimate Boss Karen Travers in Scarlet Nexus

In all honesty, Karen isn’t too robust to be so long as you already know what to do. This struggle is only a bit longer than the one towards Dominus Circus, although. With that mentioned, it’s nonetheless a good suggestion to top off on Jelly and Workforce Jelly to heal your self and your allies. You must also improve your bond and SAS ranges to get as many bonuses as you’ll be able to earlier than the struggle.

Karen Travers Boss Section 1

Section one isn’t something that you just haven’t seen earlier than. Karen makes use of all the similar assaults that he did again on the Kunad Freeway once you fought him for the primary time in an unwinnable boss battle. Since he’s a “Mind Eater” he can use every kind of psionic talents. He’ll typically teleport from place to put as he makes use of them, so lock on and preserve him in your sights.

Scarlet Nexus Karen Travers Boss Phase 1

Your objective on this struggle is to get occasional hits in along with your weapons and Psychokinesis between his many strikes. He can interrupt your combos, so don’t stand subsequent to him mashing buttons for too lengthy. While you see a gap, use Shiden’s Electrokinesis or Hanabi’s Pyrokinesis to inflict a standing ailment on him.

Karen has two important bodily assaults on this boss struggle. He tends to warp proper in entrance of you to do a melee combo fairly typically, however you’ll be able to dodge out of the way in which and counter this even when the primary hit will get you abruptly. The opposite bodily assault comes when he splits into three copies of himself that can sprint at you separately at excessive pace.

Use Tsugumi’s Clairvoyance to seek out the true one and assault it as quickly as potential to make the clones disappear. Utilizing Kagero’s Invisibility on the similar time will assist you to conceal from him as you assault his actual physique. Alternatively, Arashi’s Hypervelocity will assist you to get to the true physique earlier than Karen may even assault as soon as.

It’s essential to notice that the sport gained’t robotically lock on to the suitable Karen right here, so do it manually by holding down RB on Xbox or R1 on PlayStation, then shifting the suitable stick left or proper.

As for his elemental talents, Karen makes use of loads of electrical energy. The best electrical assault to keep away from is when Karen jumps up within the air and shoots arcing lightning on the floor. Get away from him at any time when he jumps within the air like this.

The more durable one to keep away from is when he sends balls of electrical energy that comply with you round. So as an alternative of avoiding them, use Gemma’s Sclerokinesis and run proper into them. You gained’t take any injury, they usually’ll disappear. Invisibility may even assist you to conceal from them.

The electrical assaults are harmful once you aren’t ready, although, as a result of they will inflict paralysis. Paralysis locks you in place, making you defenseless. In the event you ever get paralyzed, use Sclerokinesis to negate injury even in case you can’t transfer.

One other elemental means to look out for on this part of the boss struggle is a telegraphed ice transfer the place Karen makes spikes rise from the bottom in entrance of him. Use Hypervelocity or Luka’s Teleportation to get out of the way in which as quick as potential.

At round half well being, Karen makes use of his Mind Area, similar to final time. You possibly can wait this out by dodging all the assaults he’s been throwing out. Nothing new comes at you throughout the Mind Area, so ready 40 seconds for it to finish is your finest wager to remain alive. There’s no have to even assault him inside the sphere.

As soon as Karen’s well being will get extraordinarily low, he’ll start to make use of your Psychokinesis by surrounding himself with random objects. He’ll then throw them at you, however in case you can dodge them on the final second, you’ll have the ability to throw them proper again at him. This half is all about testing your timing.

Scarlet Nexus Karen Final Boss

If he manages to hit you, a cutscene will play and most of your well being will likely be gone. Heal up shortly and rush Karen down to complete off this lengthy first part with a Mind Crush.

Karen Travers Boss Section 2

The second part is the place issues get a lot weirder. You’ll now end up in the course of a spherical platform, surrounded by big statues. Random objects will drop onto the platform with you, and the objective right here is to empty the well being bars on these objects as a way to throw them on the statues. Every throwable merchandise can have a timer on it. Cut back its well being earlier than the timer hits zero.

The primary random merchandise will likely be a spinning fan. Use Sclerokinesis and Psychokinesis to get shut and assault it or throw objects at it from a distance. As soon as the well being bar is empty, maintain LT or L2 to particular throw it, knocking off a statue masks. Then, throw the masks utilizing the identical button. In any case this, you’ll be able to lastly run as much as Karen and deal actual injury. This cycle repeats with totally different objects and totally different statues till the tip of the part.

The subsequent random merchandise that drops onto the platform is a truck surrounded by crystals. It’s a stationary goal this time so it’s simpler to hit, however be careful for the tornadoes that circle round it. Karen’s ice spikes from the primary part may even stand up from the bottom close to the truck.

Use Sclerokinesis to disregard all injury that comes your method for so long as potential as you assault the crystalized truck. Electrokinesis or Pyrokinesis are good selections for some additional injury as properly. You may also activate Hypervelocity to get additional hits in if the timer on the truck will get too low. When you break the crystals, throw the truck similar to you probably did with the fan.

This subsequent merchandise is definitely a number of pillars of ice, however solely one among them is actual. The pillars will rise from circles of fireplace on the bottom, and also you’ll want to make use of Clairvoyance to seek out the one which must be attacked. Nonetheless, this time, Karen will attempt to cease you himself, which is considerably problematic.

As you attempt to decrease the ice’s well being, Karen will use all of his strikes from part one to hinder your progress. The perfect plan of action is definitely to disregard him. Activate Invisibility or Hypervelocity to destroy the ice crystal with out alerting Karen, then use Sclerokinesis to negate all injury whilst you maintain LT/L2 to throw the masks that falls down.

In case you have a excessive sufficient Workforce Bond degree along with your squad members, they’ll even leap in to guard you from getting harm. This is applicable to everybody in each platoons, even characters who aren’t within the energetic occasion.

The subsequent merchandise is a tough one to take down. It’s a bunch {of electrical} towers caught collectively in the course of the platform. The onerous half right here is that it is advisable to hit the highest of it, however aerial combos gained’t do sufficient injury earlier than the timer runs out. On prime of that, different electrical towers will ship arcing lighting across the space, doubtlessly paralyzing you.

The trick right here is to make use of SAS Psychokinesis by connecting with the opposite protagonist that you just didn’t select. This can assist you to maintain down LT + RT on Xbox or L2 + R2 on PlayStation to throw each merchandise within the space at your goal without delay, dealing large injury. Do that a few times whereas Sclerokinesis is energetic to keep away from getting harm whereas charging your throw.

From her eon out, the random objects that it is advisable to break and throw will likely be ones you’ve already seen earlier than. You may need to hit the truck, the ice, or {the electrical} tower once more. This repeats till you’ve lowered Karen’s well being to zero with a Mind Crush.

Karen Travers Boss Section 3

Consider it or not, this nonetheless isn’t over. Although, that is lastly the final part of Karen’s boss struggle. On the very least, this one is extra cinematic than something. Yuito or Kasane (whoever you’re taking part in as) will begin off alone surrounded by darkness in a one-on-one struggle towards Karen. Dodge his common melee combo and hit him again just a few instances till assist arrives. This part at midnight doesn’t final very lengthy.

Scarlet Nexus Karen Boss

The platoon members will start to reappear in pairs with cutscene entrances. First, Hanabi and Shiden will be a part of you, then Kagero and Tsugumi, and at last, Kyoka and Arashi. Use these pairs together with their SAS powers to take down Karen for good whereas avoiding the very same assaults that he utilized in part one. Karen gained’t use something new at this level and his well being is extraordinarily low from the beginning, so it is best to beat this part with none points.

It’s lots to absorb, however that’s every little thing it is advisable to learn about the way to beat the Karen Travers last boss struggle in Scarlet Nexus. You should definitely try our information wiki for the sport to see extra ideas, methods, and different boss guides.

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