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Dota 2 professional gamers have had practically 4 months to experiment with patch 7.29, and the aggressive metagame could be generously described as overdeveloped.
Mid-lane Winter Wyvern virtually received the Western Europe TI10 qualifier. The identical staff’s off-laner began three video games with zero objects. Main champions PSG.LGD simply misplaced to exhausting help Faceless Void. Patch 7.29 is getting out of hand, and a giant patch is precisely what’s wanted earlier than The Worldwide 10.
7.30 may have the tough job of reassembling Dota 2 for the most important stage in historical past. The winner of TI10’s $40 million prize pool may very well be decided by the upcoming patch notes. These are essentially the most wanted modifications for the Dota 2 professional scene in 7.30.
Historical camp gold is simply too excessive
The prevalence of historical stacks has helped quick farmers like Templar Murderer, Luna, and Terrorblade dominate the 7.29 meta. The method of stacking historical camps within the early sport and defending them with imaginative and prescient has grow to be repetitive. A mid-laner or carry who misplaced their lane can spring proper again up the web value charts with a triple or quadruple historical stack.
Historical creeps will probably get a big minimize to their gold bounties in 7.30. That gold may very well be redistributed some other place. Extra profitable lanes would unfold the farm evenly whereas boosting non-ancient creeps would make stacks harder to defend.
Sentry wards are getting ridiculous
Reducing the price of sentry wards to simply 50 gold in 7.29 was alleged to be a high quality of life change for helps. After getting a cooldown discount to 75 seconds in 7.29d, the significance of sentry wards within the early sport is getting stale. Each aspect lanes want sentries to dam or unblock close by jungle camps. That low-cost worth can even lead to unending mid lane imaginative and prescient wars.
Making early pulls much less vital would additionally shift consideration away from blue wards. Making the jungle creeps spawn later would have drastic implications, however would additionally assist steadiness the utility of early camp blocks. The astronomical de-ward bounty added in 7.22 may also want some tweaking.
Aghanim’s modifications wanted in 7.30
A ton of heroes have gotten new Aghanim’s Scepters along with the reworked Aghanim’s Shard. Many of those are balanced as situational choices, however some are so good that they’re virtually crucial in a hero’s construct. As the latest Dota 2 mechanic, Shard modifications are a good way to tune some out-of-line heroes.
The largest offender might be Templar Murderer, whose Scepter lets her teleport to any of her traps on a 10-second cooldown. This cooldown ought to be doubled, if not tripled. Medusa’s Shard and Scepter combo make her an absolute raid boss midway by the mid-game and may see massive quantity cuts or an outright rework. Lion wants a nerf someplace, so his Shard’s Mana Drain spell immunity may very well be reworked to break resistance or elevated gradual.
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