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Medusa: the last true 1v5 Carry? – DOTABUFF

Medusa: the last true 1v5 Carry? – DOTABUFF

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Medusa is a powerful meta hero, however stats, she appears inferior to a number of different hyper-carries, together with conceptually comparable Luna. There’s one main distinction between the heroes, nevertheless: Medusa has a disable, and it appears the gamers who leverage her Aghanim’s Scepter and Shard carry out above common in excessive stage pubs. That is what we wish to focus on at this time.

There are three causes Aghanim’s improve on Medusa is so robust. The primary one is easy: Scepter offers all stats and Medusa is among the few heroes who advantages from all three attributes. Nothing from the Scepter is wasted on her.

The second motive is the entry to a disable. Totally charged, it’s over two seconds of stun and +50% auto-attack harm amplification. It means Medusa could be a follow-up disable for her group and even a counter-initiator.

Her Aghanim’s Shard additionally continuously signifies that Medusa could be a counter-initiator even when she is the goal of the initiation and it’s the third motive Aghanim’s Scepter is so good on her. The only-target snake from Chilly Blooded is annoying to take care of for lots of heroes, together with most helps and even some carries.

All of this collectively makes for a hero who is difficult to provoke on and even tougher to kill. You may provoke with BKBs to keep away from getting petrified by the primary snake, however then BKB-piercing Stone Gaze can come into play.

You may attempt to do away with the encompassing heroes first, leaving Medusa for later, however this strategy is equally problematic: throughout this struggle you can be topic to a relentless barrage of Mystic Snakes and auto-attacks, and given how briskly Medusa farms, these auto-attacks will in all probability harm.

You may attempt to bait out Stone Gaze, disengage and re-engage afterward, however it’s simpler mentioned than performed. Furthermore, particularly in pubs, this may end up in half the group working away and half staying within the struggle, making for a good worse state of affairs.

Principally, what we are attempting to say is that Medusa is among the strongest, if not the strongest hero within the recreation, tactically talking. She is a carry with distinctive survivability, entry to highly effective disables and a team-fight turning final.

In her ultimate type, she is nearly inconceivable to take care of head-on and whereas shutting her down early is at all times excellent, it’s not at all times possible. Therefore we’d like a flowchart of issues to do, if Medusa has already approached essential mass.

Medusa has one large weak point: she is “swift because the wolves of Icewrack”. Along with her 275 beginning MS and no MS abilities she will and ought to be prevented in unfavorable engagements. Furthermore, her low motion velocity and common lack of mobility ought to completely be abused strategically: forcing Medusa to react and commit a TP often means the opposite aspect of the map ought to be open for favorable teamfights: it should take Medusa some time to get there.

Break up-pushing is near being extinct, however it’s an effective way to drive the enemy into errors. Divide and Conquer ought to be the overall motto versus Medusa: it’s exhausting sufficient coping with the hero on her personal, however with correct help and catch from the enemy group, possibilities of a profitable engagement to your group are fairly low.

And don’t attempt to provoke on Medusa if you’re unsure it is possible for you to to kill earlier than she turns the struggle round. With sufficient disables it’s doable to chain-stun the hero to a degree the place she gained’t have the ability to retaliate, but when she does handle to get a Mystic Snake + Stone Gaze off, it’s best to start out working away: she is going to almost certainly have most of her mana again and will likely be able to struggle.

The largest issues begin if and when Medusa is allowed to play proactively, reasonably than reactively. If she and her group can safely group up and begin shifting ahead as a unit, that’s the place the true issues start. It’s best to stop the enemy from getting there by consistently clearing out waves and forcing reactions throughout the map with pushing heroes, however it’s not at all times doable.

On this situation, towards a decently farmed Medusa sieging your excessive floor, we imagine the most effective plan of action is to disregard her, concentrating on the backlines. Purchase a smoke if it’s good to wrap round, poke with long-range spells on secondary targets, however don’t interact on Medusa.

If you’ll be able to begin a teamfight with a number of clear kills on helps, maybe it is possible for you to to leverage your numerical benefit. In different eventualities, resetting the board again to a recreation of cat and mouse is preferable.

What do you consider Medusa? Do you’ve got recommendation of your individual on methods to take care of the hero? In that case, share them within the remark part under. Please.

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Tags: 1v5CarryDOTABUFFMedusaTrue
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