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In Chernobylite, you’ll acquire expertise factors from numerous actions corresponding to killing enemies, exploring the sport world, encountering random occasions, crafting objects/base-building, and finishing missions. In flip, you’ll use the factors you earn to acquire new perks, all of which come out of your companions. Right here’s our Chernobylite companion recruitment and abilities information that will help you flip the principle character, Igor, into everybody’s greatest good friend who turns into an absolute beast because of his coaching.
Be aware: For extra info, take a look at our Chernobylite guides and options hub. Likewise, please be reminded that this information incorporates minor spoilers.
Chernobylite – Companion recruitment and abilities coaching information
Your companions in Chernobylite be part of at intervals so long as you met pre-requisites. You’ll meet them through the course of your journey and also you’ll be offered with the choice to recruit them. As soon as they’re in your base, you possibly can speak to them to start out your coaching. It will result in a brief exercise or cutscene.
In some instances, you’ll merely hearken to the character’s dialogue as they train Igor. In others, you could be requested to shoot targets, run by means of an impediment course, or sneak up by yourself buddies. It’s additionally attainable that some perks have upgraded variations that value extra factors (i.e., Olga supplying you with +6 stock slots, then one other +6 slots after studying the earlier perk).
You may seek advice from the pages beneath for the elements that you simply need assistance with:
Be aware 1: Because of the nature of Chernobylite‘s marketing campaign, companion quest chains and narrative arcs are usually non-linear. As an illustration, you would meet up with Sashko throughout a mission and, later, he’d name you in your HQ’s radio to offer your subsequent process. Alternatively, his arc could be interrupted by a mission from Olga, although you’ll nonetheless get Sashko’s subsequent quest down the road.
Be aware 2: You do have the choice to inform characters to go away your group for good, however this isn’t advisable. Furthermore, Chernobylite supplies many essential choices so that you can make, a few of which may trigger companions to love or dislike your actions. In case your relationship suffers previous the “Horrible” stage, they might find yourself leaving your squad. In case you don’t need this to occur, you should use the timeline reversal mechanic to vary the result.
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