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Final week we obtained to have a pleasant, lengthy chat with Mark Sassenrath, the lead designer for the Shurima block in Legends of Runeterra. With the brand new set Guardians of the Historical releasing at present, we determined to interview Mark in regards to the set design course of, together with growing key phrases.
We significantly emphasize the key phrase capability, Blade Dance, in our dialogue.
Dancing with what?
PCI: What’s the new key phrase and what does it do?
Sassenrath: It’s referred to as Blade Dance, and it’s a brand new mechanic for the Irelia group of playing cards — an Ionian key phrase. It isn’t a correct key phrase like Overwhelm, however a key phrase motion like Predict. It summons blade tokens that do free assaults just like the Cataclysm. So, if I’ve a card that claims “Blade Dance 2,” it’ll create an assault row with two blades in it. It’s made for aggressive combo performs and goes with results that occur once you summon or assault.
Lots of Ionian, Shurima, and Bilgewater playing cards additionally spark off of these actions, like with Azir, as every blade will summon a Sand Soldier. The deck tends to run fairly quick and compound these benefits. It needs to finish the sport rapidly as a result of it doesn’t have numerous card draw or benefit.
PCI: Will there be different playing cards on this new set particularly to assist Blade Dance?
Sassenrath: There will likely be some. Ionia can have a card package deal with some Blade Dancers and playing cards that pair with them. However numerous the playing cards that pair with it have already been launched. One of many strongest combos with Irelia is Azir. If you wish to play Azir actually aggressively, then he pairs nice with Irelia.
PCI: So it’s much less assist for a particular key phrase, and extra simply basic assist for issues that pair with it naturally?
Sassenrath: Yeah, there are some playing cards which have results like “once you Blade Dance,” however it’s largely results like “once you summon an ally” or “once you assault” that work with it. If you get to about turns three to 5, it simply goes bonkers and might do it quite a bit. Your first flip or two will likely be numerous setup, like with Azir. However when you get these setup items within the first couple of turns, you possibly can assault a number of instances per flip, even on defensive turns.

Strike quick, strike typically
PCI: So, since this key phrase works with so many talents that exist already, what was carried out with reference to future proofing? Since they work with so many already present, generic results. Was there any concern about that?
Sassenrath: On this case I feel numerous the items that pair rather well with it already labored effectively collectively. Like, Greenglade Duo is the powerhouse of the deck, and I don’t know if we’ll ever print one thing that’s already higher than that *laughs*. We are able to’t future proof all the pieces in fact, however to me this wasn’t one the place we have been going to construct a really particular pair of mechanics and hope nothing else would ever enter this ecosystem. We have been working off with what already appeared like fairly sturdy hooks that already existed. Hopefully that represents an area that gained’t energy creep an excessive amount of however we’ll see *laughs*.
PCI: Plus, because it’s a digital card recreation, it’s most likely quite a bit simpler to make adjustments on the fly when some sudden interplay pops up.
Sassenrath: Proper, yeah. We do numerous stay balancing so when issues launch too sturdy, or issues get stronger additional time, we are able to do one thing about it.

Bringing new Guardians of the Historical key phrases to life
PCI: So, what’s the regular course of once you begin growing a brand new key phrase?
Sassenrath: I feel basically for a lot of the design course of, we are inclined to probably not suppose by way of key phrases as a lot as others could count on. We are usually working in issues like themes, main mechanics, and patterns. Typically we gained’t even resolve whether or not a mechanic will get a key phrase till late in growth. That’s not all the time true however it’s in numerous instances. For instance, with the Scars card within the first set, these might have gotten a key phrase however didn’t. However one thing like Deep did. Lots of the explanations are that there are execs and cons for one thing changing into a key phrase. It’s a new factor for gamers to study, however as soon as they do, it turns into a reusable idea and a hook we are able to reference somewhere else.
For lots of those key phrases, it isn’t clear whereas we’re engaged on them what they’ll find yourself like. They could be a self contained key phrase, a set off with a customized output, or not a key phrase in any respect. For lots of the mechanics we do, it’s both going to be that we need to categorical a significant set theme, champion theme, or facilitate a particular pairing we thought can be cool. When it got here to Blade Dance particularly, in comparison with most key phrases, that was one which was largely high down. Within the sense that we needed to characterize Irelia’s Blade Dance thematically. Nevertheless it was additionally backside up mechanical within the sense that we needed to search out some enjoyable factor that Irelia might do when paired with Shurima.

Sassenrath: After we introduce a brand new faction we need to construct some hooks for gamers so that each doable pairing has no less than one thing to work with. So, after we have been engaged on Irelia, numerous it was about her skillful martial prowess and the way we might categorical it. That went by way of a wide range of levels. One of many early ones concerned the assault set off that might work like “assault: impact.” That ended up being too difficult and led to numerous that evergreen, future-proofing danger area since that’s such a typical set off. So we went again to the drafting board after exploring that for a bit bit.
In some unspecified time in the future pretty early on Azir’s line of textual content obtained settled pretty early within the card file and we thought we might do one thing in that area with playing cards which have triggers on summon like Sand Troopers and Greenglade Duo. Irelia being a minion grasp felt a bit bizarre, however we thought there’d be a model of it the place it labored. Because the Blades are even lower than ephemeral, they’re barely items. They exist solely to assault after which vanish. So leaning into that was extra thematic, and extra expressive of a martial warrior who wields weapons. The general card package deal is about taking these items that Shurima and Ionia can deliver to a minion grasp sort deck, and make that really feel extra aggressive with waves and waves of barrages.
PCI: So, you’d say it’s much less that the key phrase influences the character, than the character influences the key phrase.
Sassenrath: Yeah, I’d say we have been mainly making an attempt to do two issues. We needed to seize Irelia’s blade dancing thematically and we needed that to be one thing that might be helpful for pairing Ionia and Shurima. Hopefully it really works effectively.

Much less wibbly, extra wobbly
PCI: Are there any key phrases or talents that have been left on the Guardians of the Historical reducing room ground? Possibly they have been too highly effective in testing or ended up too foolish?
Sassenrath: After we discover mechanics early in set growth it’s pretty regular for lots of them to not make it far. For those who stated the hit fee was 50% or much less, that wouldn’t shock me. There are others that we ended up utilizing, however not sufficient to make it a whole key phrase. For instance, at one stage Geomancy was a key phrase. You’ll be able to nonetheless see remnants of that as a result of some playing cards particularly reference Landmarks that also caught round. However we discovered that we weren’t utilizing them sufficient, and the key phrase wasn’t carrying sufficient weight to make it worthwhile. So we ended up “de-keywording” it mainly.
There are numerous related examples. There was a key phrase for Zilian items that might provide you with a reward if the ordering of playing cards in your deck modified. Which clearly paired rather well with results like Predict. Nevertheless it additionally paired with playing cards like Counterfeit Copies, as a result of that was technically altering the order of playing cards in your deck. Actually any type of deck manipulation triggered the power. The key phrase finally iterated in direction of an area resembling one thing like “once you manipulate the order of playing cards in your deck, give me +1/+0”. Coming after Increase that felt too related.
Additionally, with the time manipulation mechanic that we have been making an attempt to realize with Predict, we have been hoping for one thing that felt extra like time magic than simply “give me +1/+0”. Which inserts one thing like Increase far more, which is a metaphor for self-improvement. Greater than one thing for a personality like Zilian, or one in every of his scientists. Deck manipulation mattering in different methods greater than only a generic stat bonus was extra fascinating to us. So a lot of the Predict rewards you see within the Shurima growth are usually extra quirky like “once you see me in a Predict”.
PCI: I agree, Predict makes far more sense thematically because it presently is. It matches extra with the “choose your destiny” theme happening with the set and characters concerned.
Sassenrath: Yeah, and also you’ll see different issues within the subsequent drop that reward you for manipulating your deck, however I gained’t spoil an excessive amount of.
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