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Outriders has only recently launched, and there are many gameplay particulars that may nonetheless be a bit complicated. That features the sport’s varied standing results. The usual Burn and Freeze results are current, however there’s additionally Ash and Susceptible, which could make issues a bit complicated. Listed here are the entire standing results in Outriders and what they do.
All Outriders Standing Results & What They Do
There are eight totally different standing results in Outriders. Utilizing them can assist you get the higher hand in battle, however they will additionally all be used towards you. Pay shut consideration to gun mods and skills that permit you to inflict these results, but in addition just remember to dodge particular enemy assaults that may trigger them.
There are three totally different sorts of standing results: crowd management, harm over time, and debuffs. They don’t stack, even in co-op. However they are often refreshed if used repeatedly.
Crowd Management
Crowd management statuses lock enemies down in order that they will’t carry out any actions in any respect. Nevertheless, getting repeatedly hit by these standing results will trigger Outriders’ Elite enemies to withstand them.
Standing | Impact |
Ash | Stops an enemy for two.5 seconds |
Freeze | Stops an enemy for two.5 seconds |
Harm Over Time
These Outriders standing results are a bit self-explanatory. They do various ranges harm to enemies over brief intervals of time. Many gun mods present bonuses that do damage-over-time results.
Standing | Impact |
Bleed | Does harm equal to 2.5% of your Means Energy each 0.5 seconds, for a length of 5 seconds |
Burn | Does harm equal to three.7% of your Means Energy each 0.5 seconds, for a length of 6 seconds |
Poisonous | Does harm equal to three.5% of your Means Energy each 0.5 seconds, for a length of 6 seconds |
Debuffs
Debuff standing results severely debilitate opponents. They will sluggish them down, cut back their harm dealt, and trigger them to take extra harm as nicely.
Standing | Impact |
Susceptible | Will increase the harm obtained by 25% for 10 seconds |
Weak spot | Decreases the harm dealt by 30% for six seconds |
Sluggish | Reduces motion and assault pace by 30-75%, relying on the enemy’s standing resistance for a length, relying on the ability or mod used |
That’s every thing you could find out about the entire standing results in Outriders and what they do. Mastering them might be your key to victory in lots of firefights. that is very true for Elite enemies or crowds.
If you happen to’re in search of extra suggestions and methods, you’ll want to take a look at our information wiki for the sport, in addition to the associated content material under.
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