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Let’s Remember Gran Turismo 5’s Intro, Which Was A Masterpiece

Let’s Remember Gran Turismo 5’s Intro, Which Was A Masterpiece

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Illustration for article titled Let's Remember Gran Turismo 5's Intro, Which Was A Masterpiece

Picture: Gran Turismo 5

Whole RecallWhole RecallWhole Recall is a glance again on the historical past of video video games via their characters, franchises, builders and tendencies.

We are inclined to affiliate online game intros with lavish, pre-rendered cinematic sequences. One thing to assist kickstart the story, set the tone. Which is ok, however there’s been a online game intro caught in my head for over a decade now, and it wasn’t attempting to inform me a narrative. It was attempting to show me one thing.

Gran Turismo 5 launched on the PS3 in 2010, at a time folks nonetheless cared about Gran Turismo. As such, this was a massive sport, and it shipped with a suitably massive, costly intro sequence to match. An intro that figured, you understand what, each automotive sport makes use of its opening to simply present vehicles going quick, let’s do one thing else.

And so GT5 didn’t open with a racetrack. It opened with a lesson on the place vehicles come from.

Isn’t this wild? I fired this sport as much as race, to not study, and but the schooling I acquired watching the primary two minutes of this video has caught with me years longer than any of GT5’s sanitised racing ever managed.

It’s one factor understanding roughly how vehicles are made—we’ve all seen chassis rolling down manufacturing facility flooring—however seeing all the journey a car takes, from uncooked supplies to the completed product, achieved what I’m guessing was Polyphony’s intent with the video: it made me admire every particular person automotive much more.

Even placing the sport to 1 aspect, it was cool to simply study this, see all of it in motion. Acquire the understanding not only for every automotive within the sport, however for a way my very own automotive in the actual world was dug out of the bottom then [skip some steps] put collectively.

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Oh, and sure, the snappy piano work can also be good.

There’s a very good lesson right here, online game builders. When you’re ever caught for an intro sequence, don’t lean on the normal. When you can’t inform a narrative, or set one up, we may at all times stand to study a factor or two.


This story was initially printed in 2018

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