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Is this the end of iconic bugs in Dota 2? – DOTABUFF

Is this the end of iconic bugs in Dota 2? – DOTABUFF

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Picture by DotaFX

Dota is a sport that has been outlined by overpowered or unexpected interactions. Iconic moments just like the Na’Vi’s TI 3 Fountain Hook or OG’s absurd carry Wisp technique at TI 9 have been celebrated by followers as peak creativity. Dota is a sport the place eeking out miniscule benefits like denying the primary two or three Ranged Creeps can have a large compounding influence on the result of the sport.

Only in the near past, Evil Geniuses misplaced a sport to Quincy Crew due to an interplay with Tiny’s Toss spell. For no matter purpose, the sport registers a hero as nonetheless touring to a location whereas lifeless in mid-air making it doable to buyback instantly right into a combat.

Or a minimum of it used to.

Following the sport, which may very effectively have far-reaching implications on each staff’s possibilities at TI 10, Icefrog eliminated the mechanic from the sport. It struck many in the neighborhood as an odd change of coronary heart as a result of it’s an interplay that has been effectively documented for years with none developer response. It then begs the query of whether or not these bizarre and unintended interactions are game-breaking bugs or simply weird options to use.

Through the years, performs have continued to get artistic of their makes an attempt to interrupt the sport for small benefits. Now we have witnessed all types of creep wave manipulations, unintended double registrations of injury or therapeutic, and different types of positioning manipulation. In most of those circumstances, the mechanics have been finally patched out however normally solely after the skilled scene proved how sturdy they’re.

Why is it that Valve will depart a mechanic like Fountain Hook or Tiny Buyback Toss within the sport as an abusable mechanic for years after which later determine to repair it like a bug within the code? The place will we draw that line? Maybe essentially the most notable of those interactions is the impartial camp pull. This was not the initially meant use of impartial camps and although it has been tweaked, it has additionally develop into a completely important a part of the sport.

It’s arduous to think about that Icefrog and crew may have imagined a few of the ridiculously sturdy hero mixtures that we now have seen through the years. Bear in mind when Lifestealer was a assist that sat contained in the carry for the whole sport? That was eliminated for being too simple of a playstyle or some such purpose. In the meantime, we nonetheless have overwhelming combos like Duel into Sunstrike or Chronosphere with an Iceblast on prime. Neither of those require any complicated coordination and but they nearly assure a kill each time.

We had a staff actually win TI9 utilizing the hero mixture of Grimstoke and Pugna the place you silence a hero with Phantom’s Embrace and Decrepify the identical goal to allow them to’t take away the silence. That very same staff abused a massively overpowered core Wisp that was primarily unbeatable with out heavy nerfs after the event. These are utterly overpowered and a few would even say damaged interactions that it’s nearly sure have been unintended by the builders. I don’t assume anybody would argue that any of those must be eliminated. It’s additionally in all probability true that the problem degree of executing any of those methods might be decrease than the right timing required for a Fountain Hook.

This brings us again to the query at hand. What precisely will we outline as a bug versus a function? Is the sport higher off for eradicating these unintended but hilariously helpful interactions? How far ought to Icefrog go on the subject of “fixing” the sport? Tell us within the feedback what you assume.

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Tags: BugsDotaDOTABUFFiconic
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