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MADMONQ: On a mission for healthy gaming

MADMONQ: On a mission for healthy gaming

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MADMONQ healthy gaming
This piece first appeared in Version 8 of The Esports Journal

RELATED: Making esports information lovely — GRID

The approach to life of a typical gamer normally isn’t nice. Or, on the very least, gaming itself can result in unhealthy habits; the exercise requires it. Sitting behind a pc for lengthy hours can punish essential areas of 1’s anatomy, and consuming processed, sugary foods and drinks that are in style amongst players can punish one’s total physique.

It was solely June final yr that League of Legends icon Jian ‘Uzi’ Zi-Hao retired, arguably within the prime of his profession, on account of continual hand and shoulder accidents. He was additionally identified with Kind 2 diabetes. All of his circumstances had been linked to his way of life.

Furthermore, pharmaceuticals are too available to these and not using a prognosis, which has led to an unhealthy quantity of prescription-drug abuse. In gaming and esports, well being is probably not prioritised appropriately.

Promoting well being to players 

The scenario wants to alter. Not solely is it the precise factor to do; it’s additionally a approach to destigmatise the business and make it extra sustainable. 

“Well being is tough to promote to players in case you strive to take action in a standard method,” mentioned Michal Noga, Founder and CEO of MADMONQ,  a well being and efficiency firm that helps players ‘stage up’ by giving them entry to sources and dietary supplements. Noga and MADMONQ wish to take the lead in spreading consciousness on the significance of a wholesome way of life in gaming. “We wish to ensure that all players care about their well being as a lot as they care about their {hardware}.”

However deal with such a activity? It’s a posh challenge at which many nations’ training methods have been failing tremendously. Noga suggests beginning with recognising the necessity for dialogue: “Step one is acknowledging that well being is just not the sexiest matter inside gaming, but it surely’s a crucial one.” 

As a substitute of appearing like a mum or dad and lecturing what’s proper and improper, the Czech firm is satisfied the easiest way of speaking with players is thru inspiration. “We join ourselves with like-minded influencers that assist us share the message in a method that may resonate with players,” Noga mentioned. 

“Streamers with massive communities have huge affect over their viewers,” he added. “If training on this matter is finished in an entertaining method, it could change into a development, however somebody must be the catalyst.” Merely put, somebody must make well being cool. 

For instance, Noga described how the corporate distributed its first merchandise line amongst its ambassadors. “We put our merchandise into picket packing containers that had been nailed collectively, and despatched them to the closest gyms. To open the field, streamers needed to remedy a puzzle that might navigate them to the health club, the place they wanted to carry out a set of workouts particularly focusing on the areas which might be negatively affected by sitting lots.”

MADMONQ ignited dialogue on Twitch. On one aspect, streamers complained that they needed to journey to select up the package deal. On the opposite aspect was a group that wished to see the streamer go to the health club to see what was contained in the field. 

RELATED: MADMONQ secures BLAST Premier partnership

On one other event, the corporate made a weird suggestion to a streamer that finally modified his life. “He was unmotivated as a result of he was balding, and he was too self-aware of how he was trying,” Noga mentioned. “We instructed him: ‘It’s a must to embrace your baldness’ and invited him to our workplace to have his head shaved on livestream.”

ESI Podcasts | Digest, Focus, Perception


To learn the remainder of this piece, go to Version 8 of The Esports Journal, web page 32

Supported by MADMONQ



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