[ad_1]
Solasta: Crown of the Magister is one half isometric, tabletop-style, turn-based RPG and one half dungeon making toolset. Developed and printed by Tactical Adventures, the ruleset used within the marketing campaign and customized dungeons relies on the newest Dungeons and Dragons SRD 5.1 Ruleset, making for an genuine tabletop role-playing expertise in your PC.
The primary part is the prolonged, titular “Crown of the Magister” marketing campaign module. There are occasions it feels extra like a customized module than a full-blown recreation, relying an excessive amount of on exposition dumps to maintain you on top of things, however it shortly settles right into a groove. The world of Solasta is constructed upon the ruins of an historical Elven empire. This civilisation was destroyed by a cataclysm that additionally introduced with it the people. It’s an fascinating setup, albeit one filled with dynamics long-time RPG gamers could have seen earlier than.

You create and play as a bunch of adventurers which have arrived within the impartial metropolis of Caer Cyflen, which is providing well-paid work to these keen to courageous the “Badlands”. The town council believes a plot is brewing in opposition to the adjoining kingdoms and search adventurers to find the reason for current assaults and disappearances.
This quest will take you from forts on the outskirts, into buried magical libraries, lava-filled caverns, and elven palaces. There are shape-shifting lizards from one other dimension, a subservient human cult, mysterious artefacts, and the specter of one other cataclysm. Very long time RPG followers will roll their eyes, having seen related narrative hooks earlier than, however it offers some much-needed narrative context for the sequence of tactical battles. It’s not the longest RPG marketing campaign, however dialogue decisions and character attributes – which influence each the way you navigate the atmosphere and strategy fight – add a level of replayability.

Creating your social gathering of 4 can take ages in case you spend your time researching the influence of each stat and high-level subspecialties, however it’s one thing that tabletop p[layers will relish (and you can pick from several pre-made characters if you want). One of the character choices is “personality”, which ties into a dynamic dialogue system that is surprisingly robust. The nature of party banter and how your characters interact with quest givers can change, yet the dialogue feels fluid (outside of a few curt and distinctly generic responses).
Many attributes and abilities tie directly into combat, but they can also affect your parties ability to move around the surprisingly vertical environments (for the genre at any rate). Level design and how you approach combat can drastically change how each fight plays out. Charging in can often leave enemies in control of high points and limit your cover. It also allows for more epic moments as your party battles up cliffside paths or fights on narrow ledges above magical chasms. There are very few conventional (think flat) combat arenas, while your foes are nimble enough to ensure nowhere is safe.

Solasta: Crown of the Magister places a strong emphasis on its tabletop inspiration and, as such, every action and outcome is based on the role of the dice. Turn order, hit chance, saving throws, spells, class abilities, dialogue checks – it’s all down to luck and modifiers. That said, the basic flow of turn-based, round-by-round combat doesn’t stray far from genre basics, and you’ll find your groove quickly. Movement, a major action, and maybe a free action, make up each turn at first.
Movement and character placement is particularly important, as verticality means opportunities to push enemies off ledges (and the same can happen to you). Thankfully, basic cantrips (think low-level spells) are often free actions, while there are several class-specific abilities to prolong your turn. As a result, constant levelling and advanced character builds allow you to take more and more actions each round. With each location only consisting of a few critical fights, this ensures the stakes high and ensure the game moves along briskly. It’s a far cry from the often repetitive and drawn out encounters in most turn-based games.

One of the most advertised features for Solasta: Crown of the Magister was the “Dungeon Maker” feature, which is both impressive for quickly crafting dungeon raids but currently lacks many narrative options. Tactical Adventures plans to expand this future going forward but, even in its current state, it feels almost as accessible and intuitive and Bioware’s excellent Aurora Toolset from 2002’s Neverwinter Nights.
After choosing from several tilesets, the ambience, and the background track, there is a myriad of props and light sources to decorate your location. You can bar the way with locked and trapped doors, sending players on the hunt for key items. Encounters can be tweaked to cater for any level party – offering several types of triggers if you want to catch players off guard – while loot chests can be filled with loot. Every creature and item available in the Crown of the Magister module is available to the DM. It’s a fun and interesting way to get to grips with the complexity of the level design but doesn’t feel fully featured just yet.

When it comes to presentation, Solasta: Crown of the Magister can look good, with sprawling and atmospheric locations, backed up by a great soundtrack. The biggest weakness is the character models for some secondary NPCs. Your party, most enemies, and key NPCs can look good, but others look plasticky and distinctly dated. Thankfully, you’ll barely notice these when you’re caught up in the tactical combat while the music swells, but dialogue sequences make it obvious. That said, even the somewhat janky cutscenes are still entertaining thanks to surprisingly good voice work and cohesive dialogue that comes together despite having to deal with several personality types. On the downside, performance could be inconsistent – I think lighting effects had the biggest impact – and loading times are long for larger outdoor larger locations (even using an SSD).
If you can look past a few flaws and the currently limited Dungeon Maker feature, Solasta: Crown of the Magister is still a solid pick for fans of classic CRPGs and any amateur DMs looking for an intuitive way to craft dungeon gauntlets to challenge your friends. The campaign feels a little light on detail at times but is still fun to play thanks to the vertical combat complexities. The Dungeon Maker feature – if it continues to expand – could be the true highlight, granting the game a ton of longevity if full campaigns can one day be developed using it.
Printed and Developed by Tactical Adventures
Reviewed on PC and may be bought right here for £30.99
Benefit from the assessment? wish to learn extra of our evaluations? then click on proper right here to be whisked away to the realm of our opinions.
[ad_2]
Source link