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Episode 3 Act 1 is bringing lots of huge adjustments to Valorant, together with new agent KAY/O and a few impactful nerfs that may have an effect on the meta. Many of the adjustments revolve round the price of skills and ultimates. Many weapons within the sport may even see worth adjustments.
Whereas Riot Video games has not formally launched patch notes on these adjustments, the main points have been collected from the newest Valorant replace. These adjustments shall be seen on June 22 when Episode 3, Act 1 involves Valorant. The official patch notes ought to be launched earlier than that date.
Agent skill worth adjustments in Episode 3 Act 1
Every of Valoran’ts brokers has a package made up of skills and ultimates. Most of them may be bought in the course of the purchase section of every spherical. This ensures that gamers should discover a good steadiness between their agent’s skills and weapons of option to help their workforce’s technique. Different skills are gained via kills in the course of the sport itself. Each varieties of skills will see adjustments in Episode 3 Act 1, almost definitely altering how gamers make the most of every agent.
These are the anticipated adjustments lined up for every agent’s skills and prices. As you possibly can see, it is a lengthy checklist of adjustments that would have far-reaching penalties within the sport.
Astra
Astral kind (X) 200 > 150
Beginning stars 2 > 1

Jett
Cloudburst (C) 100 > 200
Updraft (Q) 100 > 150
Blade Storm (X) 6 > 7 factors
Breach
Aftershock (C) 100 > 200
Flashpoint (Q) 200 > 250
Brimstone
Incendiary (Q) 200 > 250
Cypher
Impartial theft (X) 7 > 6 factors
KAY/O
Frag (C) 200
Flash (Q) 250
Zero level (E) Free
Null/CMD (X) 7 factors

Killjoy
No worth adjustments
Omen
Shrouded step (C) 100 > 150
Paranoia (Q) 400 > 300
Darkish cowl (E):
- Free > 100
- 30 > 40 second cooldown
Phoenix
Curveball (Q) 200 > 250
Raze
Growth bot (C) 200 > 400.
Showstopper (X) 7 > 8.
Reyna
Leer (C) 200 > 250
Sage
Sluggish orb (Q) 100 > 200
Resurrection (X) 7 > 8
Skye
Trailblazer (Q) 200 > 250
Guiding Gentle (E):
- 3 fees > 2
- 100 > 250
- 40 second regeneration

Sova
Owl drone (C) 300 > 400
Shock bolt (Q) 100 > 150
Hunter’s Fury (X) 7 > 8
Viper
Snake chew (C) 100 > 200
Yoru
Blindside (Q) 200 > 250
Weapon worth adjustments coming in Episode 3 Act 1
Every weapon has a worth that displays how helpful and highly effective the gun is. For instance, the Operator is well the most costly weapon within the sport because it’s usually thought-about to be the strongest weapon, able to taking down fully-equipped opponents with one thunderous shot. However many weapons are seeing worth adjustments in Episode 3 Act 1 in an try to steadiness the weapons, and likewise to correspond to the upcoming adjustments in skill costs.
Most weapons are having their value decreased, however there’s one notable exception. The highly effective Decide shotgun, lengthy a thorn within the facet of many Valorant gamers, will really be made costlier with the brand new replace. Its worth will now be similar to that of the Bulldog, and it’ll value greater than twice the worth of the Bucky shotgun.
Sidearms
Shorty 200 > 150
Frenzy 500 > 450
SMGs
Stinger 1100 > 950
Shotguns
Bucky 900 > 850
Decide 1600 > 1850
Rifles
Bulldog 2100 > 2050
Guardian 2400 > 2250
Sniper rifles
Marshal 1000 > 950
Operator 5000 > 4700
Machine weapons
Ares 1600 > 1550
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