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Majority stake in Stunlock Studios acquired by Tencent

Majority stake in Stunlock Studios acquired by Tencent

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Stunlock Studios

Tencent has introduced that it’s acquired a majority stake in Stunlock Studios, a Swedish sport developer.

The corporate insists that Stunlock Studios will proceed to develop video games because it all the time has, and there shall be no main influence from the acquisition. The one distinction the studio will discover is that Tencent will now be offering strategic assist.

Stunlock Studios was based in Skövde in 2010. The developer has launched many titles prior to now, together with Bloodline Champions, Useless Island: Epidemic, and Battlerite Royale, its most up-to-date launch.

Tencent first partnered with Stunlock Studios in 2016, when the pair labored on the discharge and ensuing success of Battlerite Royale in China. The sport is an extremely standard battle royale entry, providing one thing barely completely different to all of the others available on the market.

Following this, Tencent acquired a minority stake within the studio in 2019. Clearly, the corporate had the intention of turning into extra concerned even then, having seen the event prowess even then.

CEO of Stunlock Studios Rickard Frisegård stated in an announcement that it’s an honor to symbolize the largest gaming firm on the planet from a small city in Sweden. Tencent is a reputation that’s turning into increasingly more prevalent within the video games business, and now its attain even extends to tiny areas equivalent to this.

Frisegård added that the funding within the studio from Tencent reveals an ideal degree of belief, and that’s one thing that every one these working there respect. The funding will little question go on to fund additional work on Battlerite Royale, and presumably one other comparable title sooner or later.

Tencent appears to be buying as many pursuits within the video games business as doable. With Stunlock Video games we see a uncommon transfer the place Tencent doesn’t personal the corporate, however as an alternative desires to supply its companies to assist construct it up. Perhaps the corporate will look to accumulate the corporate as soon as it’s confirmed itself additional.

With cellular video games being the most well-liked in China, it’s hardly stunning that Tencent would need to spend money on an organization that has a confirmed observe document in making video games which are profitable within the area.

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Tags: AcquiredMajoritystakeStudiosStunlockTencent
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