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Is it time for a brand new RPG?
In Cris Tales, you possess the facility to make the world round you return or ahead in time however does this time-traveling mechanic supply one thing substantial or is it merely a gimmick on this trendy turn-based RPG? Let’s discover out.
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Cris Tales stars Crisbell, an orphan who’s on a mission to coach herself so she will defeat The Empress of the Ages and save her world. Crisbell is paired with the unlikely ally Matias who’s an orange frog that dons a flowery prime hat and bow tie. Matias helps Crisbell uncover her energy of time journey which permits her to maneuver objects and enemies again or ahead in time. Partnered with time mage Willhelm and warrior Christopher, Crisbell should journey the world whereas fixing catastrophic issues utilizing her time manipulating powers.
The very first thing that struck me about Cris Tales is its graphics and sound. The artwork model is exclusive with a vibrant and cheerful color palette and delightfully detailed backdrops in every space. So as to add to the gorgeous visuals, the display screen is cut up up into three sections nearly your entire time with the part on the left exhibiting the identical space because it was previously, the middle being current, and the best exhibiting the long run. The soundtrack enhances the graphics and I hold fascinated with it, particularly the extra stress-free melodies.
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Cris Tales is a turn-based RPG the place battles have every ally and enemy take turns to finish an motion of their alternative. Enemies seem at Crisbell’s left and proper which implies Crisbell has the facility to ship enemies on the left to the previous and enemies on the best to the long run. This time management mechanism provides a layer of technique as a result of altering time round an enemy typically alters their kind reminiscent of making them youthful or older which in flip, modifies their stats and weaknesses. On prime of this, time journey permits you to get inventive. For instance, you possibly can transfer an enemy to the previous then poison them and convey them again to the long run to do additional harm.
Along with the time journey side of battles, you can even do crucial harm to an enemy by urgent a button at simply the best time and the identical might be mentioned for defence. Though these mechanics sound like they make for a rewarding battle system which is the case typically, it additionally sometimes results in frustration. For instance, to be able to know what an enemy is weak in opposition to or to even see their HP, you need to examine them and inspecting all 3 types of a given enemy can take fairly a while. Some enemies are even resistant to it, leaving you to determine their weaknesses by trial and error whereas attempting to memorize them which could be a ache.
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In the meantime, bosses typically require particular methods to beat which are not at all times apparent. Plus, should you’re having issue inspecting part of a boss to see its well being meter, you may really feel such as you’re caught in an limitless loop with no concept of how far you’ve got progressed, particularly if it retains therapeutic. If well being meters have been proven by default, I really feel like it might have remedied a few of this frustration and made battles extra enjoyable. Having mentioned that, as soon as I came upon an enemy’s weak point and fought a dozen or so of them, battles began to turn out to be repetitive and typically boring given how slowly characters animate throughout fights. A battle velocity possibility would have labored wonders.
Anyway, the overworld in Cris Tales is sadly fairly bland however fortunately, the dungeons and cities are usually extra attention-grabbing to discover. With a number of pathways that result in treasures or side-quests, you possibly can spend lots of time in a dungeon. Nevertheless, it’d rapidly really feel such as you’re beginning to spend an excessive amount of time in a single place with side-quests and fundamental storylines requiring you to commute by the identical locations repeatedly with no teleport capability obtainable till close to the tip of the sport. Having to stroll all over a dungeon to exit it may be very boring and so as to add to the monotony, Crisbell strikes fairly slowly and there is not any run button.
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General, it seems like if there have been some easy changes made, it might actually assist Cris Tales however with out them, it would not really feel like a really effectively thought-out RPG. For the primary few hours of gameplay, I typically felt like I missed one thing apparent. I used to be always dying in battles and working out of MP or CP and have become puzzled after I was caught in the course of a dungeon with no solution to get out and no solution to heal myself both. Gadgets are costly and saving, levelling up, and visiting cities would not even restore your entire well being.
To be clear, you need to deliberately go to an inn to be able to heal utterly or grind an insane 10,000 marbles so you should buy only one tent that you should utilize within the area as soon as. Having the characters heal once they level-up, lowering the price of gadgets, and permitting for quick escape out of dungeons would have gone a good distance in taking away from the tedium and including to my enjoyment.
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Cris Tales is a vibrant RPG with a neat time journey mechanic that is used all through the story in addition to in battles. Though this sounds promising, it struggles to achieve the heights of style greats and its lack of fine-tuning typically made me annoyed or bored.
- + Brilliant and vibrant graphics with a pleasant soundtrack to match
- + Time journey is a novel mechanism
- + Modifications up the usual RPG method
- – Sluggish battles and motion velocity makes revisiting areas drag on with tedium
- – Therapeutic and having access to essential gadgets might be irritating
7.4 out of 10
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