
{"id":1172,"date":"2021-04-05T16:42:04","date_gmt":"2021-04-05T16:42:04","guid":{"rendered":"https:\/\/dviouscontent.com\/index.php\/2021\/04\/05\/all-status-effects-what-they-do\/"},"modified":"2021-04-05T20:44:12","modified_gmt":"2021-04-05T20:44:12","slug":"all-status-effects-what-they-do","status":"publish","type":"post","link":"https:\/\/dviouscontent.com\/index.php\/2021\/04\/05\/all-status-effects-what-they-do\/","title":{"rendered":"All Status Effects &#038; What They Do"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"mvp-post-head\">\n<p><span class=\"mvp-post-cat left\">Guides<\/span><\/p>\n<div id=\"mvp-post-info-wrap\" class=\"left relative\">\n<div id=\"mvp-post-info-top\" class=\"left relative\">\n<div class=\"mvp-post-info-out right relative\">\n<div class=\"mvp-post-info-in\">\n<p><span class=\"post-info-text\">Revealed on<\/span><span class=\"date published\"><time class=\"date published\" itemprop=\"datePublished\" datetime=\"2021-04-05\">April 5, 2021<\/time><time><span class=\"date updated\"\/><\/time><\/span><span style=\"display:none\" class=\"vcard author\"><span class=\"fn\">Ethan Anderson<\/span><\/span><br \/>\n<meta itemprop=\"dateModified\" content=\"2021-04-05\"\/><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p id=\"breadcrumbs\"><span><span>Dwelling \u00bb <span>Guides \u00bb <span class=\"breadcrumb_last\" aria-current=\"page\">Outriders: All Standing Results &amp; What They Do<\/span><\/span><\/span><\/span><\/p>\n<\/div>\n<\/div>\n<div id=\"mvp-content-main\">\n<p>Outriders has only recently launched, and there are many gameplay particulars that may nonetheless be a bit complicated. That features the sport\u2019s varied standing results. The usual Burn and Freeze results are current, however there\u2019s additionally Ash and Susceptible, which could make issues a bit complicated. Listed here are <strong>the entire standing results in Outriders and what they do<\/strong>.<\/p>\n<h2 id=\"h-all-outriders-status-effects-what-they-do\">All Outriders Standing Results &amp; What They Do<\/h2>\n<p>There are eight totally different standing results in Outriders. Utilizing them can assist you get the higher hand in battle, however they will additionally all be used towards you. Pay shut consideration to gun mods and skills that permit you to inflict these results, but in addition just remember to dodge particular enemy assaults that may trigger them.<\/p>\n<p>There are three totally different sorts of standing results: crowd management, harm over time, and debuffs. They don\u2019t stack, even in co-op. However they are often refreshed if used repeatedly.<\/p>\n<h3 id=\"h-crowd-control\">Crowd Management<\/h3>\n<p>Crowd management statuses lock enemies down in order that they will\u2019t carry out any actions in any respect. Nevertheless, getting repeatedly hit by these standing results will trigger Outriders\u2019 Elite enemies to withstand them.<\/p>\n<table class=\"twinfiniteTable\">\n<tbody>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\">Standing<\/td>\n<td class=\"twinfiniteTableCol\">Impact<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Ash<\/td>\n<td class=\"twinfiniteTableCol\">Stops an enemy for two.5 seconds<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Freeze<\/td>\n<td class=\"twinfiniteTableCol\">Stops an enemy for two.5 seconds<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"h-damage-over-time\">Harm Over Time<\/h3>\n<figure class=\"wp-block-image size-full\">\n<div class=\"row1\"><img decoding=\"async\" loading=\"lazy\" width=\"1000\" height=\"563\" src=\"https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=1000%2C563&amp;ssl=1\" alt=\"outriders status effects\" class=\"wp-image-665988\" srcset=\"https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?w=1920&amp;ssl=1 1920w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=600%2C338&amp;ssl=1 600w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=80%2C45&amp;ssl=1 80w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=160%2C90&amp;ssl=1 160w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=622%2C350&amp;ssl=1 622w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=1536%2C864&amp;ssl=1 1536w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=350%2C197&amp;ssl=1 350w, https:\/\/i2.wp.com\/twinfinite.net\/wp-content\/uploads\/2021\/04\/20210405110806_1.jpg?resize=250%2C141&amp;ssl=1 250w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\"\/><\/div>\n<\/figure>\n<p>These Outriders standing results are a bit self-explanatory. They do various ranges harm to enemies over brief intervals of time. Many gun mods present bonuses that do damage-over-time results.<\/p>\n<table class=\"twinfiniteTable\">\n<tbody>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\">Standing<\/td>\n<td class=\"twinfiniteTableCol\">Impact<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Bleed<\/td>\n<td class=\"twinfiniteTableCol\">Does harm equal to 2.5% of your Means Energy each 0.5 seconds, for a length of 5 seconds<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Burn<\/td>\n<td class=\"twinfiniteTableCol\">Does harm equal to three.7% of your Means Energy each 0.5 seconds, for a length of 6 seconds<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Poisonous<\/td>\n<td class=\"twinfiniteTableCol\">Does harm equal to three.5% of your Means Energy each 0.5 seconds, for a length of 6 seconds<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"h-debuffs\">Debuffs<\/h3>\n<p>Debuff standing results severely debilitate opponents. They will sluggish them down, cut back their harm dealt, and trigger them to take extra harm as nicely.<\/p>\n<table class=\"twinfiniteTable\">\n<tbody>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\">Standing<\/td>\n<td class=\"twinfiniteTableCol\">Impact<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Susceptible<\/td>\n<td class=\"twinfiniteTableCol\">Will increase the harm obtained by 25% for 10 seconds<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Weak spot<\/td>\n<td class=\"twinfiniteTableCol\">Decreases the harm dealt by 30% for six seconds<\/td>\n<\/tr>\n<tr class=\"twinfiniteTableRow\">\n<td class=\"twinfiniteTableCol\"> Sluggish<\/td>\n<td class=\"twinfiniteTableCol\">Reduces motion and assault pace by 30-75%, relying on the enemy\u2019s standing resistance for a length, relying on the ability or mod used<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>That\u2019s every thing you could find out about <strong>the entire standing results in Outriders and what they do<\/strong>. Mastering them might be your key to victory in lots of firefights. that is very true for Elite enemies or crowds.<\/p>\n<p>If you happen to\u2019re in search of extra suggestions and methods, you&#8217;ll want to take a look at our information wiki for the sport, in addition to the associated content material under.<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/twinfinite.net\/2021\/04\/outriders-status-effects\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Guides Revealed onApril 5, 2021Ethan Anderson Dwelling \u00bb Guides \u00bb Outriders: All Standing Results &amp; What They Do Outriders has only recently launched, and there are many gameplay particulars that may nonetheless be a bit complicated. That features the sport\u2019s varied standing results. The usual Burn and Freeze results are current, however there\u2019s additionally [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1174,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[1224,1223],"class_list":["post-1172","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-effects","tag-status"],"_links":{"self":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts\/1172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/comments?post=1172"}],"version-history":[{"count":1,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts\/1172\/revisions"}],"predecessor-version":[{"id":1173,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts\/1172\/revisions\/1173"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/media\/1174"}],"wp:attachment":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/media?parent=1172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/categories?post=1172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/tags?post=1172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}