
{"id":17040,"date":"2021-06-09T19:36:44","date_gmt":"2021-06-09T23:36:44","guid":{"rendered":"https:\/\/dviouscontent.com\/index.php\/2021\/06\/09\/how-are-teams-making-money\/"},"modified":"2021-06-10T00:19:06","modified_gmt":"2021-06-10T04:19:06","slug":"how-are-teams-making-money","status":"publish","type":"post","link":"https:\/\/dviouscontent.com\/index.php\/2021\/06\/09\/how-are-teams-making-money\/","title":{"rendered":"how are teams making money?"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><span style=\"font-weight: 400;\">Whereas valuations of esports organisations <\/span><span style=\"font-weight: 400;\">proceed to soar and furrow brows worldwide<\/span><span style=\"font-weight: 400;\">, <\/span><span style=\"font-weight: 400;\">it\u2019s a well known indisputable fact that the fan monetisation of those teams continues to be leagues behind main sports activities golf equipment.<\/span><\/span><\/p>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><span style=\"font-weight: 400;\">The argument that economics in esports simply work in a different way from their sporting counterparts is usually neglected. For instance while esports organisations are massively reliant on sponsorship revenues, model {dollars} solely account for round 25 p.c of the overall income for Premier League soccer golf equipment, on common, within the 2020\/21 season. Broadcasting rights in the meantime contributed <\/span><span style=\"font-weight: 400;\">round 69 p.c of their whole earnings<\/span><span style=\"font-weight: 400;\">.<\/span> <\/span><\/p>\n<figure id=\"attachment_61820\" aria-describedby=\"caption-attachment-61820\" style=\"width: 960px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-61820\" src=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/03\/Astralis.jpg\" alt=\"Astralis\" width=\"960\" height=\"640\" srcset=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/03\/Astralis.jpg 960w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/03\/Astralis-300x200.jpg 300w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/03\/Astralis-768x512.jpg 768w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/03\/Astralis-696x464.jpg 696w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/03\/Astralis-630x420.jpg 630w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\"\/><figcaption id=\"caption-attachment-61820\" class=\"wp-caption-text\">Astralis generated 66 p.c of its income by means of sponsorship in 2020. Picture credit score: ESL \/ Helena Kristiansson<\/figcaption><\/figure>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><strong>RELATED: Three (varieties of) corporations which may unshackle monetisation in esports<\/strong><\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">The digital-native esports viewers, whereas not at the moment being monetised properly, gives new alternatives for scalable digital options. As of at this time, nonetheless, most organisations haven&#8217;t lived as much as this promise and rely totally on three earnings streams: sponsorship income, prize cash, and league income. Though it&#8217;s the obvious and visual type of income streams in esports, shouldn&#8217;t be counted as dependable. It could be income accounting-wise, however giant chunks of it typically receives a commission out to the gamers.<\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">Astralis Group is a major instance of this. Of the DKK 51,504m (~\u00a36.01m) in income the organisation reported for the 12 months 2020, DKK 33,993m (~\u00a33.97m) is attributed to sponsorships. This equals 66 p.c of whole income. Much more spectacular, if we deduct the prize cash of DKK 4,124m (~\u00a30.48m) from whole income, sponsorships make up 72 p.c of the income for 2020.\u00a0<\/span><\/p>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><span style=\"font-weight: 400;\">This clearly isn\u2019t a diversified, not to mention an revolutionary, earnings stream. However as organisations mature and<\/span><span style=\"font-weight: 400;\"> traders demand to see a path to profitability<\/span><span style=\"font-weight: 400;\">, discovering new methods of producing income will probably be essential. Whereas the earnings from broadcast offers has began to realize significance over the previous couple of years, different attention-grabbing approaches to producing income have begun showing.<\/span><\/span><\/p>\n<h3><span style=\"font-family: 'book antiqua', palatino;\"><b>Mergers and acquisitions exercise<\/b><\/span><\/h3>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">Immortals Gaming is the holding firm of a number of manufacturers corresponding to Immortals and MIBR,\u00a0 Membership (IGC) and bought the Latin American neighborhood and matchmaking platform Avid gamers Membership in 2019. The Counter-Strike-focused platform permits IGC to generate income from subscriptions and offers it direct entry to the neighborhood for attainable model activations. In proudly owning this platform, IGC bets on the power of the Latin American market and the way forward for Counter-Strike. <\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">If this wager performs out, Avid gamers Membership will probably be a income stream that has little or no \u2014 if any \u2014 correlation with the efficiency of the groups owned by IGC. Whereas a sequence of dangerous performances or a participant leaving the group can result in decrease sponsorship income, the platform affords a comparatively predictable and impartial income stream resulting from its subscription mannequin. <\/span><\/p>\n<figure id=\"attachment_55350\" aria-describedby=\"caption-attachment-55350\" style=\"width: 1200px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-55350\" src=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/11\/Immortals-e1605626755865.jpeg\" alt=\"Immortals League of Legends\" width=\"1200\" height=\"675\"\/><figcaption id=\"caption-attachment-55350\" class=\"wp-caption-text\">Credit score: eu.lolesports.com<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">However proudly owning a matchmaking platform is a mannequin that can not be extensively adopted by esports organisations as there can solely be a few such platforms. Nonetheless, a subscription-based matchmaking platform may be attention-grabbing for an organisation in its dwelling markets, or these which are targeted on a particular area, corresponding to BIG for Germany, Crew Vitality for France, or Ninjas in Pyjamas for Sweden.<\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\"> However, constructing or buying companies to enhance the core focus of an esports organisation may be one thing extra possible as income diversification more and more turns into the precedence. Nonetheless, this may most definitely stay a privilege of the well-funded teams, as others lack the sources to spend money on a significant means.\u00a0<\/span><\/p>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><span style=\"font-weight: 400;\">An extra instance of that is TSM, whose father or mother firm Swift Media Leisure <\/span><span style=\"font-weight: 400;\">acquired esports teaching and analytics firm Blitz<\/span><span style=\"font-weight: 400;\">. This income stream just isn&#8217;t correlated with the core actions of TSM and due to this fact permits for diversification away from sponsorship income. Equally, <\/span><span style=\"font-weight: 400;\">T1 invested within the esports analytics startup Mobalytics<\/span><span style=\"font-weight: 400;\"> in 2020. Along with buying new companies, Swift Media Leisure additionally incubates its personal ventures, such because the expertise company ICON.<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">However buying further companies can solely be a bonus for financially sustainable organisations. The core operations of those corporations nonetheless must be monetised successfully. If, for instance, the acquired enterprise finally ends up being the principle driver of income and profitability whereas the group operations are loss-making, one could ask whether or not it could be smarter to close down the loss-making actions.<\/span><\/p>\n<h3><span style=\"font-family: 'book antiqua', palatino;\"><b>Constructing digital platforms<\/b><\/span><\/h3>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">North American organisations Cloud9 and Crew Liquid are main the way in which with formidable digital-platform tasks. Cloud9\u2019s platform \u2018Stratus\u2019 is an unique membership out there for an annual payment of $500 (~\u00a3375). In return, it affords unique digital and bodily experiences and gadgets, corresponding to merchandise and content material. Whereas that is clearly geared toward a tiny group of followers, keen and in a position to spend such cash, Crew Liquid is constructing out a platform for its wider fanbase: \u2018Liquid+\u2019.<\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">In its present state, Liquid+ primarily rewards partaking with social media posts of Crew Liquid with factors that may be spent on gadgets unique to Liquid+ customers. Whereas it&#8217;s possible a cost-centre than a profit-centre proper now, it&#8217;s extremely possible that there are plans to monetise the platform. <\/span><\/p>\n<figure id=\"attachment_50491\" aria-describedby=\"caption-attachment-50491\" style=\"width: 671px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\" wp-image-50491\" src=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA.png\" alt=\"Team Liquid+\" width=\"671\" height=\"424\" srcset=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA.png 1511w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA-300x190.png 300w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA-768x486.png 768w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA-1024x648.png 1024w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA-696x440.png 696w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA-1068x676.png 1068w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2020\/08\/Status_L_BETA-664x420.png 664w\" sizes=\"auto, (max-width: 671px) 100vw, 671px\"\/><figcaption id=\"caption-attachment-50491\" class=\"wp-caption-text\">An instance profile web page of a Liquid+ person within the platform\u2019s closed beta. Credit score: Crew Liquid<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">Whether or not that is much like Cloud9\u2019s plans of monetising superfans or is aimed extra on the base of the neighborhood will probably be an attention-grabbing subplot to observe. If one or each of those fashions show to achieve success, we&#8217;ll certainly see different orgs following of their footsteps in constructing their very own platform. It&#8217;s also fairly attainable {that a} third get together emerges that efficiently connects followers and orgs on a digital platform. With the inflow of enterprise capital into the esports house, a number of corporations try to ascertain themselves because the go-to platform between followers and esports manufacturers. Espo, which works with the likes of GODSENT and Crew Queso; Blocksport who rely Virtus Professional, Crew Singularity, and FATE Esports amongst its shoppers; and the likes of Pico and Socios, are a couple of.<\/span><\/p>\n<h3><span style=\"font-family: 'book antiqua', palatino;\"><b>Bodily shops<\/b><\/span><\/h3>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">Whereas Astralis Group\u2019s annual report hints at digital direct-to-fan choices sooner or later, for now the corporate is selecting to give attention to in-person shops. Moreover being a spot to promote merchandise and connect with followers, the corporate\u2019s \u2018flagship retailer\u2019 in Copenhagen may also comprise gaming tools for greater than 130 guests. The corporate expects the shop to generate as much as \u00a3934k in 2021. Based on the annual report, nonetheless, Astralis Group expects the shop to be loss-making within the first 12 months.<\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">In distinction to different approaches, constructing bodily shops is a method that doesn&#8217;t provide the excessive scalability of on-line companies. Nonetheless, it may be argued that the core thought with these shops is rising model consciousness and the connection to the followers, relatively than constructing robust income streams. Because it seems to be at this time, the shops will primarily generate income by means of merchandise and entry to the LAN space. Given the present backwind for Nerd Avenue Avid gamers and the corporate\u2019s thought to attach its event platform with third-party LAN areas, this a part of the shops mannequin can doubtlessly grow to be an attention-grabbing stream of income.<\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">Normally we will count on extra esports organisations to construct bodily presences to attach bodily to their fanbases. Whereas orgs like 100 Thieves (Los Angeles), Crew Vitality (Paris) and Complexity (Dallas) have constructed a HQ\/fan-store hybrid, a subsequent step may very well be that these or different orgs connect with the native viewers in different at the moment underserved cities. It&#8217;s unlikely, nonetheless, that bodily fan shops will grow to be an instrumental half to an esports org\u2019s enterprise mannequin by producing important earnings by means of a number of shops.\u00a0<\/span><\/p>\n<h3><span style=\"font-family: 'book antiqua', palatino;\"><b>Gaming camps and guides<\/b><\/span><\/h3>\n<figure id=\"attachment_66872\" aria-describedby=\"caption-attachment-66872\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-66872\" src=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/Localhost-camp.jpg\" alt=\"localhost camp\" width=\"640\" height=\"427\" srcset=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/Localhost-camp.jpg 640w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/Localhost-camp-300x200.jpg 300w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/Localhost-camp-630x420.jpg 630w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"\/><figcaption id=\"caption-attachment-66872\" class=\"wp-caption-text\">Picture credit score: Localhost<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">An try that falls into an analogous class to the shops mannequin is the strategy of gaming camps with professional gamers. One instance can be London Spitfire (Cloud9) which partnered with Nerd Avenue Avid gamers to supply gaming camps. With out understanding the numbers, this technique can in all probability be in contrast with the thought behind flagship shops. They&#8217;re largely for fan engagement and never as essential to supply income. That is primarily because of the low scalability, as professional gamers educating others is the principle promoting level.<\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">Constructing on this concept, we&#8217;d see orgs creating digital merchandise, corresponding to video guides, to generate income. Former CS:GO professional Jordan \u2018n0thing\u2019 Gilbert for instance created a three-and-a-half-hour information on Udemy that has offered greater than 12,000 instances. Esports orgs might additionally try to problem studying platforms, corresponding to GamerzClass or ProGuides, by not solely releasing paid programs however a complete subscription-based platform. They&#8217;ve a\u00a0<\/span><span style=\"font-family: 'book antiqua', palatino;\">naturally<\/span><span style=\"font-family: 'book antiqua', palatino;\">\u00a0<\/span><span style=\"font-family: 'book antiqua', palatino;\">robust model as credentials for gaming information and direct entry to their professional gamers. However not solely is the event of such a platform capital intensive; it additionally requires plenty of time to supply this content material. This takes away time that the gamers might use to coach for his or her matches, making the org doubtlessly much less attention-grabbing for execs to affix. Moreover, the professionals would most definitely demand bonus funds for creating such guides. All these elements make it unlikely that esports orgs will flip to creating their very own teaching platforms anytime quickly.<\/span><\/p>\n<h3><span style=\"font-family: 'book antiqua', palatino;\"><b>Might {hardware} be the reply?<\/b><\/span><\/h3>\n<figure id=\"attachment_66871\" aria-describedby=\"caption-attachment-66871\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-large wp-image-66871\" src=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-1024x546.jpg\" alt=\"diversifying esports revenue\" width=\"640\" height=\"341\" srcset=\"https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-1024x546.jpg 1024w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-300x160.jpg 300w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-768x409.jpg 768w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-1536x818.jpg 1536w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-696x371.jpg 696w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-1068x569.jpg 1068w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear-788x420.jpg 788w, https:\/\/resources.esportsinsider.com\/esportsinsider\/2021\/06\/fnatic-gear.jpg 1920w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"\/><figcaption id=\"caption-attachment-66871\" class=\"wp-caption-text\">Picture credit score: Fnatic<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">The inventory market valuations of the likes of Razer, Corsair and Turtle Seaside skyrocketing ever for the reason that market crash in 2020, and HP finishing the the acquisition of HyperX for $425m in early June, are indicative of 1 factor: the gaming peripherals market is booming. The model and media presence of profitable esports groups, and the pure crossover focusing on of their fanbases for this market, is evident \u2014 it\u2019s a purpose why sponsorships and partnerships between the 2 sectors are so rife. However might groups go additional, and reduce out the \u2018intermediary\u2019?<\/span><\/p>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><span style=\"font-weight: 400;\">Fnatic Gear, owned by Fnatic\u2019s father or mother firm Sannpa Ltd., is one try to take action. Whereas the thought of increase personal direct-to-consumer gross sales channels appears tempting, and the event of such a model affords new strategies for buyer\/fan engagement through retail (see Fnatic Gear and <\/span><span style=\"font-weight: 400;\">Finest Purchase\u2019s deal from 2018<\/span><span style=\"font-weight: 400;\">), there are appreciable challenges related to them.<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">The primary downside is, in fact, that the event and manufacturing of gaming {hardware} just isn&#8217;t the core competence of an esports org. Designing top-notch {hardware} requires appreciable analysis and improvement (R&amp;D) bills, and that\u2019s simply the beginning.<\/span><\/p>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><span style=\"font-weight: 400;\">Moreover, the house is already very aggressive with numerous well-capitalised gaming tools corporations. These usually are not solely in a position to put extra money into R&amp;D than esports orgs proper now; they&#8217;re additionally keen to spend large bucks to get orgs to signal sponsorship contracts with them. The chance prices of lacking out on these sponsorship contracts and the excessive R&amp;D prices would possibly make it unattractive for a lot of orgs to construct up their very own {hardware} traces. While creating and promoting their very own {hardware} line will certainly keep an exception for esports orgs, if an org manages to ascertain a model, it may very well be instrumental in transferring away from the excessive reliance on sponsorship offers. Whether or not Fnatic Gear itself has been a monetary success could be very a lot <\/span><a href=\"https:\/\/twitter.com\/h2krich\/status\/1210909389693038592?lang=en\"><span style=\"font-weight: 400;\">up for debate<\/span><\/a><span style=\"font-weight: 400;\">, however that isn\u2019t to say it may\u2019t be completed.<\/span><\/span><\/p>\n<p><span style=\"font-family: 'book antiqua', palatino;\"><strong>RELATED: Understanding the esports viewers: The information deficit<\/strong><\/span><\/p>\n<p><span style=\"font-weight: 400; font-family: 'book antiqua', palatino;\">To ease the reliance of esports orgs on sponsorship income and investor funding, diversification of income should and can stay a speaking level. Esports orgs want to raised recognise themselves as leisure manufacturers, and it\u2019s those who purchase into this and behave accordingly that stand to reap the rewards.<\/span><\/p>\n<p style=\"text-align: center;\"><span class=\"mb-text\">Learn The Esports Journal<\/span><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script>\n!function(f,b,e,v,n,t,s)\n{if(f.fbq)return;n=f.fbq=function(){n.callMethod?\nn.callMethod.apply(n,arguments):n.queue.push(arguments)};\nif(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';\nn.queue=[];t=b.createElement(e);t.async=!0;\nt.src=v;s=b.getElementsByTagName(e)[0];\ns.parentNode.insertBefore(t,s)}(window,document,'script',\n'https:\/\/connect.facebook.net\/en_US\/fbevents.js');\n fbq('init', '376888262718538'); \nfbq('track', 'PageView');\n<\/script><br \/>\n<br \/>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/esportsinsider.com\/2021\/06\/esports-revenue-streams-teams\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=esports-revenue-streams-teams\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Whereas valuations of esports organisations proceed to soar and furrow brows worldwide, it\u2019s a well known indisputable fact that the fan monetisation of those teams continues to be leagues behind main sports activities golf equipment. The argument that economics in esports simply work in a different way from their sporting counterparts is usually neglected. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":17042,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[1952,1909,1422],"class_list":["post-17040","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-esport","tag-making","tag-money","tag-teams"],"_links":{"self":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts\/17040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/comments?post=17040"}],"version-history":[{"count":1,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts\/17040\/revisions"}],"predecessor-version":[{"id":17041,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/posts\/17040\/revisions\/17041"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/media\/17042"}],"wp:attachment":[{"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/media?parent=17040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/categories?post=17040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dviouscontent.com\/index.php\/wp-json\/wp\/v2\/tags?post=17040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}